New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale
Ambient Occlusion | Package Manager UI website
OmniAO: Upcoming ambient occlusion asset (comparison with HBAO+) - Unity Forum
Ambient Occlusion (PostProcess v 2.x) broken in VR broken? - Unity Forum
Enable Screen Space Ambient Occlusion in Unity URP - YouTube
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D
Assets - [WIP] Ground Truth Ambient Occlusion(GTAO) - Unity Forum
The Dark Side Of Ray-Traced Ambient Occlusion (RTAO) | TheGamedev.Guru
SOLVED] Ambient Occlusion Post Process displaying incorrectly with Forward Rendering - Unity Forum
Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter
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Unity - Manual: Ambient Occlusion
SOLVED] Ambient Occlusion Post Process displaying incorrectly with Forward Rendering - Unity Forum
How import ambient occlusion from blender to unity? - Unity Answers
Ambient Occlusion | Universal RP | 10.0.0-preview.26
Ambient Occlusion: An Extensive Guide on Its Algorithms and Use in VR — ARVI VR
Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum
Reflection map (rm?) and Ambient Occlusion map (AO?) in Unity - Unity Answers
Ray-Traced Ambient Occlusion | High Definition RP | 7.1.8
Unity Products:Amplify Occlusion/Manual - Amplify Creations Wiki
shaders - Using depth values for fake ambient occlusion - Game Development Stack Exchange
Graphics - [WIP] Directional GTAO (HDRP) - Unity Forum